This course covers understanding what trauma is, how it is different to adverse childhood experiences, and how prevalent trauma is. It looks at how trauma changes the brain and how this affects the mind and body, mood and behaviour. The course has dedicated lessons on understanding classroom behaviour and managing classroom behaviour. It provides detail for a trauma sensitive classroom and some insights into the trauma sensitive school.
Educators are familiar with conditioning based disciplinary policies. However, some children simply do not respond to this type of discipline. Yes, they know the rules but they will not follow them, no matter what the consequences are and no matter how many times you have told them. This course explains this type of behaviour together with many other confusing presentations that educators see in the classroom.
Online – 24/7 access to learn at your own pace.
NESA Elective PD
Completing What all Educators need to know about Childhood Trauma will contribute 3 hours of Elective PD addressing standard descriptors 3.5.2, 4.1.2 and 6.2.2 from the Australian Professional Standards for Teachers.
3.5.2 Proficient Level – Use effective classroom communication
4.1.2 Proficient Level – Support student participation
6.2.2 Proficient Level – Engage in professional learning and improve practice
A great visual guide to assist your students with the Design and Production Process.
The poster format of the Design and Production Process helps present a clear, simple and visual structure increasing literacy skills and learning in the classroom.
Guide your students with the student-friendly version of the Design and Production Process poster.
You can also use the teacher version of the Design and Production Process poster which is more detailed and is directly aligned to the Design and Production Process which is recorded on pages 22 and 23 of the Technology Mandatory syllabus.
The Technology Mandatory syllabus (2017) the Design Process has changed. It is now referred to as the Design and Production Process.
Three of the biggest factors in classroom management are sorted in this teaching resource: organisation, managing downtime and positive relationship building.
In the classroom, there are always stragglers who drag their feet or others who are ready, bored and waiting for the lesson to start, and both of those scenarios can cause mischief-making moments.
Particularly useful for new teachers or substitute teachers, these Fun Time Fillers require no resources (except for occasionally a blackboard or whiteboard). They are separated into three groups: numeracy, literacy and socialisation. They generally take 5 minutes, but can be extended to suit your needs. Pick your favourites and make them an everyday tool as you move from lesson to lesson. For many children, these are powerful opportunities to consolidate learning, or to build important social skills.
Once children are familiar, you will find that just by saying, “Let’s play a game …” many children who are otherwise distracted will immediately be engaged. Once the game is over, you have their attention and are able to give instructions to transition into the next task.
Enjoy this toolbox of ideas that challenge children’s thinking, helping them learn while having fun, and with no-prep required for the teacher! Winning!
Study after study shows that kids who get regular physical activity, even just a minute or two, experience improvements not just in their fitness levels, but in brain function, too. In addition, we have seen great improvement in classroom management issues, increasing the enjoyment and productivity of your teaching time!
Some kids are wrigglers and some are mind-wanderers, while some are able to stay focused in long periods. These Brain & Body Boosters are exercises that can calm and clear the mind, relieve tension and stress and increase concentration, focus and attention span. No matter who you’re teaching, all your students can benefit from a short physical break during the day without losing too much valuable teaching time.
These five games are a great way for kids to practise their mathematical skills, while socialising and having fun! The activities are designed for students to play with partners, in some cases up to four players. The only requirements are dice, a deck of cards and 20 counters, to play all five games.
Although they are design as multiplication practice, all of the games have the option for use as addition practice as well. Use these games as an early finisher task or a transition from one lesson to the next.
These tasks assist in the development of visual-spatial perception (used in decoding words, reading, spelling, mathematical concepts and much more), as well as fine-motor skills (crucial for handwriting) and hand-eye coordination (used in handwriting and other mechanical tasks). They are designed to be gender-neutral and to increase in difficulty. They do not require any other resources, besides a pencil and eraser. Students may like to colour their final drawing, or go over it with a thin black marker.
The first four activities require the student to duplicate the image, square by square. The next 4 four tasks comprise two increasing and two decreasing in size. The final two are both quite challenging. Task 9 requires the student to double the image which is a more intricate design and the Task 10 is a cartoon with lots of detail, which is the final challenge for this series. Encourage your students to take their time, explaining that the brain is learning and being stretched, regardless of how well the image turns out. Keep reminding your students that every time they focus, they are strengthening neural paths and helping their brain to do their best.
Are you looking for something to level up your classroom behaviour management system?
This editable classroom positive management kit is designed to elevate student potential with the use of positive behaviour management strategies.
Use the 20 different brag tags to give constructive feedback about a student’s work or behaviour. Monitor your class’s behavioural progress with the use of the star chart.
Print the 3 pages of stickers on Avery L6112C and stick on quality student work to promote personal and social capability and civics and citizenship.
Audience: K-12 students
ZIP File Type: PDF (Acrobat) Document File and Word Doc
Resource Type: Classroom Management, Awards & Certificates, Brag Tags
Please Note: This resource is formerly known as ‘Positive Behaviour Classroom Management Kit – Brag Tags – Awards – Stickers – Digital Download’.
Purchasing this product grants permission for use by one teacher in his or her own classroom. If you intend to share with others, please purchase an additional pack.
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