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Design Pitch Clothing Label Challenge – Digital Download

$25.99 $23.99 + GST

Groovin @ Home Textiles Festival Outfit - Digital Download

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Product Description

Build your students design skills with this entrepreneurial task!

A fantastic activity to challenge and engage students working in Technology Mandatory and/or Design and Technologies.

Students can complete this task from home during the COVID-19 pandemic or alternatively students can complete this task in the classroom. This task can be easily printed out and given to students. This task can be differentiated for individual students needs at the discretion of the teacher.

Students have the opportunity to follow a Design Brief and create their own clothing label. There is a business plan included to extend students critical and creative thinking.

There are a range of core items for the students to design including a zip jacket, hoodie, hat, t-shirt and tote bag. Students are given creative control when designing their own brand and provide students with the opportunity to participate in a design challenge they can use outside the classroom.

Students are provided with a self-check, and student self-evaluation to strengthen their evaluating skills.

Pack includes:

  • 28-page resource with
    • NSW and ACARA syllabus links
    • Design Brief
    • Student instructions
    • 7 pages of questions + additional activities
    • 5 x blank fashion templates
    • Business plan
    • Student self-check
    • Student self-evaluation

Relevant to:

Year 7 and 8 Technology Mandatory Materials Technology

› designs, communicates and evaluates innovative ideas and creative solutions to authentic problems or opportunities TE4-1DP

› plans and manages the production of designed solutions TE4-2DP

  • investigate products and services for the individual and/or the community, considering ethical and social factors (ACTDEK029) ST
  • generate and communicate the development of design ideas, plans and processes for various audiences using appropriate technical terms and technologies including graphical representation techniques, for example: (ACTDEP036) CT DT
    • sketches, drawings and computer-aided designs (CAD)
    • patterns
    • models
    • digital presentations
  • use appropriate project management processes when working both individually and collaboratively to coordinate the production of a designed solution (ACTDEP039) CT ST
  • evaluate the effectiveness and suitability of choices made during the development and production of the solution.
  • assess the solution against the predetermined criteria.

Australian Curriculum Design and Technologies

Year 7 & 8

  • Investigate the ways in which products, services and environments evolve locally, regionally and globally and how competing factors including social, ethical and sustainability considerations are prioritised in the development of technologies and designed solutions for preferred futures (ACTDEK029)
  • Generate, develop, test and communicate design ideas, plans and processes for various audiences using appropriate technical terms and technologies including graphical representation techniques (ACTDEP036)
  • Independently develop criteria for success to evaluate design ideas, processes and solutions and their sustainability (ACTDEP038)
  • Use project management processes when working individually and collaboratively to coordinate production of designed solutions (ACTDEP039)

Year 9 & 10

  • Develop, modify and communicate design ideas by applying design thinking, creativity, innovation and enterprise skills of increasing sophistication (ACTDEP049)

 Evaluate design ideas, processes and solutions against comprehensive criteria for success recognising the need for sustainability (ACTDEP051)

 

Resource Type: Outcome Task.

Digital File Type: PDF (Acrobat) Document File, Microsoft Word Document

 

Copyright information:

Purchasing this product grants permission for use by one teacher in his or her own classroom. If you intend to share with others, please purchase an additional pack.

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