Stay organised with this ACT Term 3 School Planner 2021!
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Fantastic pack to start 2021! Get your school year off on the right track with this General Capabilities and Icebreaker Activity Pack.
All activities are mapped to the Quality Teaching Framework, NESA Glossary of Key Terms and The Australian Curriculum General Capabilities.
Engage your students in quick and easy formative assessment of learning and for learning. Designed to get their neurons firing, or check for understanding whilst meeting the general capabilities. The general capabilities as outlined by the Australian curriculum ‘encompasses knowledge, skills, behaviours and dispositions that will assist students to live and work successfully in the 21st century’.
Additionally, all the glossary keywords as outlined by the NSW Education Standards Authority (NESA) have been implemented throughout this activity pack in the aim to familiarise and engage students with these terms. Furthermore, this pack is closely aligned to the revised Bloom’s Taxonomy for Teaching, Learning and Assessment (2001) which explores the verbs describing the cognitive processes by which thinkers (students) encounter and work with knowledge’.
This hands-on fun activity is aimed at breaking the ice in the classroom to allow students to familiarise themselves with fellow class members.
Students, using the worksheet are to find a different class member through verbal conversation for each statement such as ‘Has a dog’, ‘Wears glasses’, ‘Has a sibling at this school’ etc. The student to first find a class member for each statement is the winner.
This hands-on communication activity is aimed at breaking the ice in the classroom through active communication skills both verbal and non-verbal it involves students selecting a card and asking a number of class members the response to the question on the card, this involves students both listening and contributing to the conversation.
ZIP File Type: PDF (Acrobat) Document File
Resource Type: Activities
This resource pack includes a total of 25 A4 coloured and laminated posters, which display; the five focus areas apparel, non- apparel, costume, textile arts and furnishings 20 contemporary textile designers matching the 5 focus areas and a student worksheet.
The poster format of these focus areas and contemporary textile designers is broken down into a clear, simple and visual structure increasing literacy skills and learning in the classroom.
20 Contemporary Textile Designers included:
Textile five focus areas posters.
These posters are A4 colour printed and laminated, displaying both text and visual cues to guide students in their understanding of the different focus areas and include:
Additional suggestions for use in the classroom are included in this pack and linked directly to the following syllabus dot points.
Stage 5 Dot Point Students learn to:
Stage 5 Dot Points students learn about:
HSC Dot Point Students learn to:
– external factors, including economic, political, social, ecological and technological
– internal factors, including expertise, facilities and financial
– trends in society that influence:
– apparel designers
– interior designers
– costume designers
– textile art designers
HSC Dot Point Students learn about:
– the designer has on trends, and/or
– trends have on the designer.
Suggestions for use for stage 5 include displaying the textile designer and focus area posters around the classroom. The teacher is to explicitly explain each focus area, it’s definition and items it could include e.g. Textile Arts is defined as any art of craft that uses plant, animal or synthetic fibres to construct practical or decorative objects this includes wall hangings, fabric-based artworks, embroidery and wearable design.
Students then use the included worksheet and ‘scavenger hunt’ around the room identifying which focus area each textile designer is categorised as based on the five focus areas. Included in the worksheet is space for students to conduct their own research finding one other designer (not listed on the posters) that fits into each focus area category.
Suggestions for stage 6 include displaying the contemporary textile designer and focus area posters around the classroom aiding as inspiration towards the students Major Textiles Project. Additionally, these posters could act as a platform for investigation of at least ONE contemporary designer, whereby students investigate the influence the designer has on trends, and/or trends have on the designer.
Four textiles patterns and instructions to use with your students in the Textiles classroom.
The four patterns that are included in this Textiles Pattern pack are:
Textiles Credential Wallet
Textiles Credential Wallet is a high-resolution textiles pattern and instructions. This sewing pattern is easy to follow through the use of symbols and clear instructions, allowing students to develop a credential wallet perfect for their opal card. The pattern is specifically suitable for A4 printing.
Easy to follow pattern through the use of symbols and clear instructions, allowing students to develop a rucksack look-alike backpack. Whilst the backpack straps are not included in the pattern it offers the opportunity for upcycling and a sustainable approach to the student’s design work in the classroom. Pattern suitable for A3 printing only.
This is a high-resolution textiles pattern and set of instructions. This sewing pattern is easy to follow through the use of symbols and clear instructions, allowing students to develop a fashionable envelope clutch. This pattern is suitable for A3 printing only.
This is a high-resolution textile set of instructions. This set of instructions will allow you to create a tote bag for multiple purposes, especially for replacing shopping bags. Easy and simple to follow instructions.
Resource Type: Pattern
* Disclaimer: If you have attended Technology Mandatory Material Technologies: Textiles Focus this resource is included in your Professional Development resource pack.
*Please be aware that any company content, resources, and materials purchased from Teacher Professional Development is permitted to one (1) user licence.
This Textiles General Capabilities Game Pack includes 6 games and a worksheet directly linked to Textiles equipment to build students metalanguage and knowledge. These engaging games are designed around personal and social general capabilities, and critical and creative thinking general capabilities.
Physical pack includes:
Charades: Communicate effectively social capability game
Charades involves dividing your class into two or more teams where they act out words or phrases that are written on their chosen card.
The object is to get your team to guess the answer using only the gestures, therefore when a player is acting out the word or phrase they are not allowed to talk. The team that gets the most correct answers is the winner.
Pictionary: Imagine possibilities and connect ideas drawing practice game
Pictionary involves dividing your class into two or more teams. In each team students must select an illustrator for the first word.
The illustrator is the person who attempts to draw the word they select from the deck of cards using a pencil and paper, whilst everyone else on their team will try to guess the word that the illustrator has drawn/drawing. Each player on the team will take turns acting as the illustrator.
Guess Who: Work collaboratively social capability game
Guess who involves dividing your class into 6 groups. Each group then receives an envelope with three cryptic clues. As a team students must read each clue and collaborate to decide which textile item, tool or piece of equipment they are.
The first team to determine which textile item, tool or equipment they are wins.
*Guess who cards are numbered with 1, 2, 3, 4, 5 or 6 which corresponds to the correct envelope
Fire Brain: Pose questions, organise and process information critical thinking game
Fire brain based on the popular game celebrity heads involves dividing your class into three groups. As a team students select a person to be in, the teacher places a fire brain card above this student’s head (we like to blutak it to the whiteboard and have students stand in front of it). This person must then ask their team questions to discover which textile item, tool or piece of equipment they are.
Team players may only respond yes or no to the questions. If a team responds yes to a question, the player that is in may then ask another question. To win the game a player must be the first to guess the identity of their textile item, tool or equipment.
Memory: Apply logic and reasoning game critical thinking game
Memory involves dividing your class into four groups. Each group receives a deck of cards, students must mix up the cards laying them face down in rows. Within each group a player must turn over any two cards, if the two cards match the students keep them if they don’t they must turn them back over attempting to remember what was on each card and where it was.
Team players must watch and remember during the other player’s turn. The game is finished when all the cards have been matched. The player who matches the most correct cards is the winner.
Textiles Bingo and calling card includes 24 individual Bingo cards that you can play with your students. The calling card will assist you to engage students in visual literacy and definitions. Students can mark the bingo card with a texta or whiteboard maker and wipe the surface of the laminated bingo card clean after use.
Have you been paying attention? Reflect on processes and transfer knowledge into new contexts.
After playing sewing machine memory you can have students complete the ‘Have you been paying attention?’ sheet. Students need to decide whether the part belongs to a sewing machine or a car and write them on the correct side of the Venn diagram.
Please feel free to photocopy as many of these sheets as you need for your classes.
We hope you and your students have a great time getting comfortable with Textiles equipment and metalanguage whilst meeting general capabilities learning continuum sub-elements at the same time.
Resource Type: Classroom activity, Games
Digital Downloadable File Type: PDF (Acrobat) Document File ZIP
Size File Type: 5.4 MB | 56 pages
* Disclaimer: If you have attended Technology Mandatory Material Technologies: Textiles Focus this resource is included in your Professional Development resource pack as a digital version.
*Please be aware that any company content, resources and materials purchased from Teacher Professional Development is permitted to one (1) user licence.
This resource pack includes 14 laminated, colour posters, aimed at breaking down the elements and principles of design.
This set of classroom posters will brighten up any space.
Specifically related to Design and Technology, Textiles, Graphic Design and Art these posters will assist you to teach students about the Elements and Principles of Design.
P1.1 describes the elements and principles of design and uses them in a variety of applications
ACARA Syllabus Links
Design and Technologies
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