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Technology Mandatory – Digital Technologies – The Amazing Game Ballina Aug 15 2019

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Technology Mandatory – Digital Technologies – The Amazing Game Ballina Aug 15 2019

$369.00 + GST

In stock

Digital Technologies Terminology Poster Pack

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Product Description

This new course will meet all of the Technology Mandatory – Digital Technologies dot points in an engaging way.

Audience

This course is fantastic for teachers who are preparing for teaching Technology Mandatory from the new syllabus in 2019 who wish to enhance their strategies, content knowledge and resources.

Walk away with

  • Unit of work for 50 hours (one semester)
  • Student work booklet
  • Design folio
  • Starters and plenaries
  • Project examples
  • Teaching strategies
  • Plus much more

What To Bring

Required – bring your own laptop and charger.

Delivery Format

Face to Face – Individual

Time

9:00 am – 3:00 pm

This course contributes to 5.0 professional development hours.

Price

$369 + GST (Includes morning tea, lunch, tea and coffee.)

 

Completing Technology Mandatory – Digital Technologies – The Amazing Game will contribute 5 hours of NESA Registered PD addressing 2.1.2 and 6.2.2, from the Australian Professional Standards for Teachers towards maintaining Proficient Teacher Accreditation in NSW.

Teaching Standards

2.1.2 Proficient Level – Apply knowledge of the content and teaching strategies of the teaching area to develop engaging teaching activities.
6.2.2 Proficient Level – Participate in learning to update knowledge and practice, targeted to professional needs and school and/or system priorities.

Sessions

Session 1: Introduction to the Amazing Game

  • Busting the myths
  • Familiarity with digital technologies terms
  • Scope and sequence

Session 2: Discovering Digital Technology

  • Define and decompose real world problems
  • Evaluating the suitability of hardware
  • How do digital systems represent text, image and audio with whole numbers?
  • Exploring data transmission

Session 3: Exploring Projects

  • Plan and manage digital projects
  • Teaching students to modify programs in a general programming language
  • Algorithms, data types, branching and iteration
  • Evaluating technological solutions and professions

Additional Information

Product Type

Year Level

, ,

Session 1: Introduction to the Amazing Game

Busting the myths
Familiarity with digital technologies terms
Scope and sequence
Session 2: Discovering Digital Technology

Define and decompose real world problems
Evaluating the suitability of hardware
How do digital systems represent text, image and audio with whole numbers?
Exploring data transmission
Session 3: Exploring Projects

Plan and manage digital projects
Teaching students to modify programs in a general programming language
Algorithms, data types, branching and iteration
Evaluating technological solutions and professions

Carly Saunders – The Happiness Mission

Carly and Tresne, founders and directors of The Happiness Mission and Teacher Professional Development. Carly is a lecturer and tutor at University of Newcastle in the School of Education. She has also been a secondary Food Technology teacher for 12 years and trained over 1,000 teachers in Teacher Professional Development throughout Australia since 2016. Carly thrives to educate dynamic, passionate teachers who endeavour to pass their knowledge on to students to make a difference.

Teacher Professional Development

Teacher Professional Development

Teacher Professional Development