Help your students study an HSC option: Social Impact of Technology dot point and create excitement in your classroom!
Students gain an understanding of how far technology has advanced through a comparison match-up game of primitive and complex technologies. This activity meets the learn to dot point:
Students are asked to find their matching complex or primitive technology and categorise them into hardware, software, or organisation of knowledge technologies.
Note: this game can be adapted in an abundance of ways to meet certain learning outcomes.
HSC option: Social Impact of Technology
Students Learn About: defining technology
Students Learn To:
Resource Type: Activity, Game, Starter & Plenary
Digital File Type: PDF (Acrobat) Document Files
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