• Resource Overview

    An entertaining low-tech way to introduce your students to technology through time.

    Students can gain an understanding of how far technology has advanced through a comparison match-up game of old and new information and communication technologies.

    Pack includes:

    • 34 x Technology Match and Sort Cards
    • 17-Slide PowerPoint Presentation
    • 2 x Category Technology Labels
    • Matching Technology Timeline Posters
    • Suggested Teacher Answers
    • Game Instructions

    Students are each given a card randomly, and their task is to find their match. Half of the class will have a primitive technology card, for example, a pocket watch and the rest will have complex technologies, for example, a smart watch.

    Teachers can print the two category labels and stick them to a basket or bucket for sorting. When the students have found their match, they can decide between themselves whether the technology fits in the hardware or software basket.

    The slides come after, and teachers can show each slide asking the question ‘What is this technologies purpose?’ This is designed to assist classroom discussion regarding the purpose of the item.

    Note: This game can be adapted in an abundance of ways to meet certain learning outcomes. For example, it could be used as snap, except the students snap primitive and complex cards as a snap match. It could also be used to play memory, but the pairs are the matching technologies.

     

    Digital technologies / Foundation to Year 2 / Digital Technologies Processes and Production Skills

    Digital Technologies- Foundation to Year 2.

    • Recognise and explore digital systems (hardware and software components) for a purpose (ACTDIK001 – Scootle )

    Technology Mandatory 7–8 Syllabus 2017 – NESA

    If you are teaching The Amazing Game with your students (see online course here https://tpd.edu.au/product/online-digital-technologies-the-amazing-game/ ) this game is a fun add on. After playing, students can complete the worksheet in their student workbook on pages 28-30.

    This game could be played to introduce your students to different types of hardware over time. You may like to ask students to use the cards to collaboratively evaluate the suitability of their technology cards. This may contribute to:

    Digital Technologies Technology Mandatory

    • evaluate the suitability of hardware with particular performance characteristics against the needs of different users, for example: (ACTDIK023)
      – high-powered systems for gaming and computation

    –  energy-efficient systems for travel and productivity

    –  small and light systems for health monitoring

     

    Resource Type: Activity, Games, Starter and Plenary

    Digital File Type: PDF, PowerPoint.

     

  • Curriculum

    • Australian
    • Digital Technologies > Foundation, Year 1, Year 2 > Digital Technologies Knowledge and Understanding

      ACTDIK001
      Recognise and explore digital systems (hardware and software components) for a purpose

      Elaboration
      • constructing a model of a real or imaginary digital systems device for use in role-play scenarios and explaining the features of the device to an adult
      • exploring and identifying hardware and software components of digital systems when creating ideas and information, for example experimenting with different ways of providing instructions to games software using a mouse, touch pad, touch screen, keyboard, stylus, or switch scanning device, and using different software to manipulate text, numbers, sound and images
      • exploring and using digital systems for downloading and storing information, for example knowing how to download images from a website and inserting them into a document; saving and retrieving data
      • playing with and using different digital systems for transferring and capturing data, for example using a tablet to take a photograph of a grandparent and recording an interview with them about life in the past
      • recognising and using hardware and software components of digital systems and experimenting with their functions, for example playing with interactive toys and robotic devices to determine which ones can work with other devices
      • recognising that a digital system follows instructions or commands, for example instructing robotic toys to perform a function such as a dance movement


      Digital Technologies > Year 7, Year 8 > Digital Technologies Knowledge and Understanding

      ACTDIK023
      Investigate how data is transmitted and secured in wired, wireless and mobile networks, and how the specifications affect performance

      Elaboration
      • comparing the reliability and speed of transmitting data through wireless, wired and mobile networks
      • explaining how cellular radio towers (transceivers) and mobile phones work together to create mobile networks
      • explaining that networks have components that control the movement of data, for example routers, hubs, switches and bridges manage data traffic and that the characteristics of these components impact on the operation (speed and security) of networks
      • recognising that there are different communications protocols for transmitting data in networks, for example hypertext transfer protocol (HTTP) is used for transferring web page files in a browser, file transfer protocol (FTP) is used for sending and receiving any files over a network and transmission control protocol/internet protocol (TCP/IP) is used for controlling file transfers over the internet



  • Reviews

    kara osborne

    08/12/2020
    Great laminate put up on the wall with the Globe trotter activity

    Holly W.

    17/10/2020
    Modern colourful presentation, an excellent easy to use resource.

Technology Through Time Pack

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An entertaining low-tech way to introduce your students to technology through time. Students can gain an understanding of how far technology has advanced through a comparison match-up game of old and new information and communication technologies. Pack includes: 34 x Technology Match and Sort Cards 17-Slide PowerPoint Presentation 2 x…

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