An entertaining low-tech way to introduce your students to technology through time.
Students can gain an understanding of how far technology has advanced through a comparison match-up game of old and new information and communication technologies.
- 34 x Technology Match and Sort Cards
- 17-Slide PowerPoint Presentation
- 2 x Category Technology Labels
- Matching Technology Timeline Posters
- Suggested Teacher Answers
- Game Instructions
Students are each given a card randomly, and their task is to find their match. Half of the class will have a primitive technology card, for example, a pocket watch and the rest will have complex technologies, for example, a smart watch.
Teachers can print the two category labels and stick them to a basket or bucket for sorting. When the students have found their match, they can decide between themselves whether the technology fits in the hardware or software basket.
The slides come after, and teachers can show each slide asking the question ‘What is this technologies purpose?’ This is designed to assist classroom discussion regarding the purpose of the item.
Note: This game can be adapted in an abundance of ways to meet certain learning outcomes. For example, it could be used as snap, except the students snap primitive and complex cards as a snap match. It could also be used to play memory, but the pairs are the matching technologies.
Resource Type: Activity, Games, Starter and Plenary
Digital File Type: PDF, PowerPoint.